This is why we have set the velocity of the ride to be considerably higher when it hits at the same time as the main snare hits. The first is to add some top end to a hatless beat, the second is to provide unique texture and the third is to act as yet another layer to the snares. Afterwards, insert an EQ Eight to cut the lows and boost the top end and add Live’s Reverb with a decay time of 1.60ms set to around 10% wet. Here’s how the woodblock part sounds in solo:įor the Ride 606 sample, insert Live’s Redux device in Soft mode and increase the Downsample to around 2.35. The woodblock also frequently hits at the same time as the snares, adding yet another layer to the snare hits. The pattern itself is very similar to a hi-hat pattern with occasional fills for variation. When programming the woodblock pattern make sure to either play it in live or to set the hits at different velocities to give it a human element. To emulate this, add Live’s ‘E-Perc BittyBot’ from the Drum Essentials Pack and ‘Ride 606’ from the Skitter and Step Pack to your drum rack.įor the Bittybot sample that we are using as the woodblock, insert an EQ Eight to cut the lows below around 300Hz and use the Small Chamber preset in Live’s Reverb at 11% wet to add some ambience. One of the most intriguing aspects of the breakbeat in ‘Atlas’ is the use of a woodblock and textural ride instead of hi-hats. We omitted the rim shot and used a lower velocity for the ghost notes, in order to create a contrast with the main hits. Program a break-style snare pattern featuring some ghost notes to add more swing. Normally with kick and snare layers, it is a good idea to run all of the layers through a compressor to glue them together but we will avoid this step for now, as we are working in a one-channel drum rack. In terms of mixing the three layers, we set the snare hit with noise to -15, the rim shot to -13 and the break chop to -23dB. To add the noise layer to the snare hit, use Live’s Erosion audio effect set to Wide Noise with a boost around 5.85k. Here’s how all three sound in the above order: The snare hit is ‘SNARE_PRL_1490_MHY#2_SFX 59-1’ from Live’s Drum Booth Pack, the rim is ‘Rim Vintage’ from the Chop and Swing Pack and the break snare is ‘Snare Break Chop’ from the Drum Essentials Pack. For the snare we’ve layered three samples-a snare hit with added noise, a rim shot and a snare sampled from a drum break.
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